Procedural
Updated: 9 Sep 2025
Use a Procedural in a shading system.Updated: 9 Sep 2025
Use a Procedural in a shading system.This node uses a Procedural System as a shading value source, converting the distance field from the procedural for use in the shading system.
The output of this node is a shader, which can either be combined with other Shading nodes for a more complex design, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.
These properties control the core behaviours of the node.
Parameter | Details |
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Preview In Viewport | Preview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used. |
Name | Description | Typical Input |
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Procedural Root | The root node of the procedural network to calculate a distance from. | Procedural Root |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |