Procedural
Method #
Uses a Procedural System as a shading value source. The effect of this shading node is the distance to the surface of the connected procedural.
The output of this node can be connected to other shading nodes, to build up a more complex shading system.
Parameters
These properties control the core behaviours of the node.
Parameter Details
Preview In Viewport Preview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used.
Inputs
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Preview In Viewport | Preview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used. |
Name | Description | Typical Input |
---|---|---|
Procedural Root | The root node of the procedural network to calculate a distance from. | Procedural Root |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |