Notch Notch Manual 1.0
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Procedural

Procedural

Uses a procedural system to shade a material.

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Method #

Uses a Procedural System as a shading value source. The effect of this shading node is the distance to the surface of the connected procedural.

The output of this node can be connected to other shading nodes, to build up a more complex shading system.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Preview In ViewportPreview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used.

Inputs

NameDescriptionTypical Input
Procedural RootThe root node of the procedural network to calculate a distance from.Procedural Root
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null