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Manual 1.0 Manual 0.9.23
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Noise

Noise

Updated: 9 Sep 2025

Generate simple noise.

Method #

This node generates simple white noise, for use in a shading system.

The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Mapping Type How the generated shader is applied to the surface.
  • World Position : The shader is generated in world space.
  • Object Local Position : The shader is generated relative to the object.
  • Texture Coordinate : The shader is generated in UV space, and mapped using the object’s UV’s.
Amount How much noise is generated per pixel.
Intensity The intensity of the effect that is applied.
Scale Scale the size of any noise generated.
Preview In Viewport Preview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used.

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The shader’s position along the local x-axis.
Position Y The shader’s position along the local y-axis.
Position Z The shader’s position along the local z-axis.
Rotation Heading The shader’s rotation around the local y-axis.
Rotation Pitch The shader’s rotation around the local x-axis.
Rotation Bank The shader’s rotation around the local z-axis.
Scale X The shader’s scale along the local x-axis.
Scale Y The shader’s scale along the local y-axis.
Scale Z The shader’s scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null