Input Channel Sampler
Method #
This shading node outputs one of the input values from given pixel. Shading nodes are applied to material texture channels to generate textures procedurally while rendering.
Parameters
Parameter Details
Channel The input channel.
- texture coordinate: the pixel’s uv.
- normal: the pixel’s normal.
- vertex colour: the pixel’s vertex colour rgb.
- vertex alpha: the pixel’s vertex colour alpha.
- albedo colour: the pixel’s albedo colour.
- alpha: the pixel’s alpha.
- baked diffuse colour: the pixel’s baked diffuse colour.
- specular colour: the pixel’s specular colour.
- roughness: the pixel’s roughness.
- metallicness: the pixel’s metallicness.
- emissiveness: the pixel’s emissiveness.
- ambient occlusion texture: the pixel’s ambient occlusion texture value.
- World Position : The pixel’s world position.
- Object Local Position : The pixel’s object-local position.
Preview In Viewport Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily.
Inputs
Parameter | Details |
---|---|
Channel | The input channel.
|
Preview In Viewport | Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |