Notch Notch Manual 1.0
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Input Channel Sampler

Input Channel Sampler

This shading node outputs one of the input values from given pixel.

Method #

This shading node outputs one of the input values from given pixel. Shading nodes are applied to material texture channels to generate textures procedurally while rendering.

Parameters

ParameterDetails
Channel

The input channel.

  • texture coordinate: the pixel’s uv.
  • normal: the pixel’s normal.
  • vertex colour: the pixel’s vertex colour rgb.
  • vertex alpha: the pixel’s vertex colour alpha.
  • albedo colour: the pixel’s albedo colour.
  • alpha: the pixel’s alpha.
  • baked diffuse colour: the pixel’s baked diffuse colour.
  • specular colour: the pixel’s specular colour.
  • roughness: the pixel’s roughness.
  • metallicness: the pixel’s metallicness.
  • emissiveness: the pixel’s emissiveness.
  • ambient occlusion texture: the pixel’s ambient occlusion texture value.
  • World Position : The pixel’s world position.
  • Object Local Position : The pixel’s object-local position.
Preview In ViewportPasses this node’s output to the destination material as a colour channel, so it can be previewed more easily.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null