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Manual 1.0 Manual 0.9.23
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Grid

Grid

Updated: 4 Dec 2023

Apply a grid pattern shading to a material.

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Method #

This node applies grid pattern to the shading of a material node. This can be used to deform, recolour and change the lighting on a mesh.

From the image :-

  • A - 2D grid, Alpha Blended
  • B - 3D grid
  • C - 2D grid
  • D - 1D grid

The output of this node can be connected to other shading nodes, to build up a more complex shading system.

Parameters

TBC

ParameterDetails
Mapping Type How the generated shader is applied to the surface.
Line Width Control the width of the grid lines.
Contrast How bright the grid line is.
Hardness How much the grid lines blend with the background colour. Higher values sharpen the line edges, but can introduce aliasing.
Dimension Control which axes the grid lines appear on.
Preview In Viewport Preview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used.

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control how the shading is used on the material surface.

These properties control attributes for generating the grid.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null