Gradient
Method #
This node applies a gradient to the shading of a material node. This can be used to deform, recolour and change the lighting on a mesh.
From the image :-
- A - Mapping type Object coordinate
- B - Mapping type Object Output channel local position
- C - Output channel Texture coordinate Shader pass vertex
- D - Output channel RGBA with alpha blended material
The output of this node can be connected to other shading nodes, to build up a more complex shading system.
Parameters
TBC
Parameter Details
Mapping Type How the generated shader is applied to the surface.
Min Position Offset the position for the minimum value of the gradient, on the axis specfiied.
Max Position Offset the position for the maximum value of the gradient, on the axis specfiied.
Power Change the gradient of the falloff curve for the gradient between the minimum and maximum points.
Axis Control which axis the gradient is applied along.
Preview In Viewport Preview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control how the shading is used on the material surface.
These properties control attributes for generating the gradient.
Inputs
TBC
Parameter | Details |
---|---|
Mapping Type | How the generated shader is applied to the surface. |
Min Position | Offset the position for the minimum value of the gradient, on the axis specfiied. |
Max Position | Offset the position for the maximum value of the gradient, on the axis specfiied. |
Power | Change the gradient of the falloff curve for the gradient between the minimum and maximum points. |
Axis | Control which axis the gradient is applied along. |
Preview In Viewport | Preview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used. |
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control how the shading is used on the material surface.
These properties control attributes for generating the gradient.
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |