Generate UVs
Updated: 13 Aug 2025
Generates shading data based on UV Coordinates.Updated: 13 Aug 2025
Generates shading data based on UV Coordinates.This node allow you to create and generate UV co-ordinates. A typical use would be as an input for the Texture Sampler shading node, allowing you to adjust your texture using an assortment of generation methods.
Parameter | Details |
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Position X | The shader’s position along the local x-axis. |
Position Y | The shader’s position along the local y-axis. |
Position Z | The shader’s position along the local z-axis. |
Rotation Heading | The shader’s rotation around the local y-axis. |
Rotation Pitch | The shader’s rotation around the local x-axis. |
Rotation Bank | The shader’s rotation around the local z-axis. |
Scale X | The shader’s scale along the local x-axis. |
Scale Y | The shader’s scale along the local y-axis. |
Scale Z | The shader’s scale along the local z-axis. |
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Source Channel | The input position channel.
|
Mapping Type | What kind of mapping is to be applied.
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UV Scale X | Scale the shader’s UV along the X axis. |
UV Scale Y | Scale the shader’s UV along the Y axis. |
UV Offset X | Move the shader’s UV along the X axis. |
UV Offset Y | Move the shader’s UV along the Y axis. |
Preview In Viewport | Preview the generated shader as an overlay in the viewport. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |