Generate UVs
Updated: 5 Sep 2025
Generates shading data based on UV Coordinates.Updated: 5 Sep 2025
Generates shading data based on UV Coordinates.This node allow you to create and generate UV co-ordinates. A typical use would be as an input for the Texture Sampler shading node, allowing you to adjust your texture using an assortment of generation methods.
Shading nodes are applied to material texture channels to generate textures procedurally while rendering.
Parameter | Details |
---|---|
Position X | The shader’s position along the local x-axis. |
Position Y | The shader’s position along the local y-axis. |
Position Z | The shader’s position along the local z-axis. |
Rotation Heading | The shader’s rotation around the local y-axis. |
Rotation Pitch | The shader’s rotation around the local x-axis. |
Rotation Bank | The shader’s rotation around the local z-axis. |
Scale X | The shader’s scale along the local x-axis. |
Scale Y | The shader’s scale along the local y-axis. |
Scale Z | The shader’s scale along the local z-axis. |
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Source Channel |
The input position channel.
|
Mapping Type |
What kind of mapping is to be applied.
|
UV Scale X | Scale the shader’s UV along the X axis. |
UV Scale Y | Scale the shader’s UV along the Y axis. |
UV Offset X | Move the shader’s UV along the X axis. |
UV Offset Y | Move the shader’s UV along the Y axis. |
Preview In Viewport | Preview the generated shader as an overlay in the viewport. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |