Generate Normals
Updated: 9 Sep 2025
Generate normal data for a shading system.Updated: 9 Sep 2025
Generate normal data for a shading system.This node generates normals using the height values from the input shading node. This is typically used at the end of a shading node system, in preparation for connecting it to the normal map input of a Material node.
The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Normal Strength | The normal variation. |
Delta | This area is used to determine the normal shading value. Larger values produce wider, softer normals, while smaller values result in thinner, sharper normals. |
Preview In Viewport | Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |