Notch Notch
Manual 1.0 Manual 0.9.23
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Generate Normals

Generate Normals

Updated: 9 Sep 2025

Generate normal data for a shading system.

Method #

This node generates normals using the height values from the input shading node. This is typically used at the end of a shading node system, in preparation for connecting it to the normal map input of a Material node.

The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Normal Strength The normal variation.
Delta This area is used to determine the normal shading value. Larger values produce wider, softer normals, while smaller values result in thinner, sharper normals.
Preview In Viewport Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null