Notch Notch Manual 1.0
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Generate Normals

Generate Normals

This shading node generates normals using the height values from the input shading node.

Method #

This shading node generates normals using the height values from the input shading node. Shading nodes are applied to material texture channels to generate textures procedurally while rendering.

Parameters

ParameterDetails
Normal StrengthThe normal variation.
DeltaThis area is used to determine the normal shading value. Larger values produce wider, softer normals, while smaller values result in thinner, sharper normals.
Preview In ViewportPasses this node’s output to the destination material as a colour channel, so it can be previewed more easily.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null