Notch Notch Manual 1.0
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Fractal Noise

Fractal Noise

Apply fractal noise shading to a material.

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Method #

This node applies fractal noise to the shading of a material node. This can be used to deform, recolour, and change the lighting on a mesh.

Fractal Type Output Modes Texture Coordinate
fractal-shading fractal-shading-type fractal-shading-uv
A FBM fractal - B Turbulence - C Ridged Multi Fractal - D Marble A Output channel normal - B Output channel RGBA - C Shader pass vertex - D OutPut channel position, Shader passe vertex OutPut channel texture coordinate, Shader pass vertex

The output of this node can be connected to other shading nodes, to build up a more complex shading system.

Parameters

TBC

ParameterDetails
Mapping TypeHow the generated shader is applied to the surface.
Noise TypeSelect the noise function to generate noise from.
  • FBM : Generates cloudy noise using a Fractal Brownian Motion algorithm.
  • Turbulence : Generates bumpy noise using a turbulence noise algorithm.
  • Ridged Multifractal : Generates curvy looking noise from an inverse of the turbulence noise algorithm.
  • Marble : Uses FBM noise to displce a sine wave pattern, creating a marbled pattern.
  • Simplex 2D : Generates a smoother cloud noise using the simplex noise alorithm in 2D.
  • Simplex 3D : Generates a smoother cloud noise using the simplex noise alorithm.
  • Flow : Generates a liquidy noise by stretching and sqaushing different parts of an FBM generated noise.
  • Warped 1 : Generates an oily noise by randomly displacing a simmpler noise pattern at a low octave value.
  • Warped 2 : Generates an oily noise by randomly displacing warped noises at a medium octave.
ThresholdShift the minimum value for the fractal noise gradient.
Ramp PowerChange how the gradient changes between the high and low values.
Noise ScaleScale the size of any noise generated.
Offset AmountFor warping fractal noises, controls how much the fractal noise is offset by the warp.
Num OctavesHow many times the noise generation is iterated at different noise levels.
Preview In ViewportPreview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used.

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control how the shading is used on the material surface.

These properties control attributes for generating fractal noise

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null