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Fractal Noise

Fractal Noise

Updated: 9 Sep 2025

Generates various fractal noises.

Method #

This node generates fractal noise using various methods for a shading system. Useful for adding randomness and variation to a surface or volume.

The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Mapping Type How the generated shader is applied to the surface.
  • World Position : The shader is generated in world space.
  • Object Local Position : The shader is generated relative to the object.
  • Texture Coordinate : The shader is generated in UV space, and mapped using the object’s UV’s.
Noise Type Select the noise function to generate noise from.
  • FBM : Generates cloudy noise using a Fractal Brownian Motion algorithm.
  • Turbulence : Generates bumpy noise using a turbulence noise algorithm.
  • Ridged Multifractal : Generates curvy looking noise from an inverse of the turbulence noise algorithm.
  • Marble : Uses FBM noise to displce a sine wave pattern, creating a marbled pattern.
  • Simplex 2D : Generates a smoother cloud noise using the simplex noise alorithm in 2D.
  • Simplex 3D : Generates a smoother cloud noise using the simplex noise alorithm.
  • Flow : Generates a liquidy noise by stretching and sqaushing different parts of an FBM generated noise.
  • Warped 1 : Generates an oily noise by randomly displacing a simmpler noise pattern at a low octave value.
  • Warped 2 : Generates an oily noise by randomly displacing warped noises at a medium octave.
Threshold Shift the minimum value for the fractal noise gradient.
Ramp Power Change how the gradient changes between the high and low values.
Noise Scale Scale the size of any noise generated.
Offset Amount For warping fractal noises, controls how much the fractal noise is offset by the warp.
Num Octaves How many times the noise generation is iterated at different noise levels.
Preview In Viewport Preview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used.

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The shader’s position along the local x-axis.
Position Y The shader’s position along the local y-axis.
Position Z The shader’s position along the local z-axis.
Rotation Heading The shader’s rotation around the local y-axis.
Rotation Pitch The shader’s rotation around the local x-axis.
Rotation Bank The shader’s rotation around the local z-axis.
Scale X The shader’s scale along the local x-axis.
Scale Y The shader’s scale along the local y-axis.
Scale Z The shader’s scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null