Fractal Noise
Updated: 4 Dec 2023
Apply fractal noise shading to a material.Updated: 4 Dec 2023
Apply fractal noise shading to a material.This node applies fractal noise to the shading of a material node. This can be used to deform, recolour, and change the lighting on a mesh.
Fractal Type | Output Modes | Texture Coordinate |
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A FBM fractal - B Turbulence - C Ridged Multi Fractal - D Marble | A Output channel normal - B Output channel RGBA - C Shader pass vertex - D OutPut channel position, Shader passe vertex | OutPut channel texture coordinate, Shader pass vertex |
The output of this node can be connected to other shading nodes, to build up a more complex shading system.
TBC
Parameter | Details |
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Mapping Type | How the generated shader is applied to the surface. |
Noise Type | Select the noise function to generate noise from.
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Threshold | Shift the minimum value for the fractal noise gradient. |
Ramp Power | Change how the gradient changes between the high and low values. |
Noise Scale | Scale the size of any noise generated. |
Offset Amount | For warping fractal noises, controls how much the fractal noise is offset by the warp. |
Num Octaves | How many times the noise generation is iterated at different noise levels. |
Preview In Viewport | Preview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used. |
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
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Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
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Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control how the shading is used on the material surface.
These properties control attributes for generating fractal noise
Name | Description | Typical Input |
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Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |