Facing
Method #
This shading node generates a pattern using the angle between the given pixel normal and a direction either generated from the node’s rotation, or the vector between the pixel’s position and the node’s position. Shading nodes are applied to material texture channels to generate textures procedurally while rendering.
Parameters
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
Parameter Details
Mapping Type The input position channel.
- World Position : The position of each vertex relative to the scene world space.
- Object Local Position : The position of each vertex relative to the objects local space.
- Texture Coordinate : The position of each vertex relative to the objects texture coordinates.
Mode Determines how the direction value should be calculated.
- Direction : Uses the node’s rotation to determine the direction value.
- Target Point : Uses the vector between the node’s position and the node’s position to determine the direction value.
Invert Inverts the facing result.
Range Min Controls the lower value of the output range.
Range Max Controls the upper value of the output range.
Power Controls the power curve between the high and low values.
Preview In Viewport Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily.
Inputs
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
Parameter | Details |
---|---|
Mapping Type | The input position channel.
|
Mode | Determines how the direction value should be calculated.
|
Invert | Inverts the facing result. |
Range Min | Controls the lower value of the output range. |
Range Max | Controls the upper value of the output range. |
Power | Controls the power curve between the high and low values. |
Preview In Viewport | Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |