Notch Notch Manual 1.0
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Combine

Combine

This shading node combines the results of two other shading nodes, with the option to use a third shading node to modulate the blend.

Method #

This shading node combines the results of two other shading nodes, with the option to use a third shading node to modulate the blend. Shading nodes are applied to material texture channels to generate textures procedurally while rendering.

Parameters

ParameterDetails
Combine ModeThe combine blend mode.
  • Blend : Blends the two inputs linearly using the blend amount.
  • Add : Adds the two inputs, modulating the second with the blend amount.
  • Subtract : Subtracts the second input from the first, modulating the second with the blend amount.
  • Multiply : Multiplies the two inputs.
  • Max : Returns the max of the two inputs.
  • Min : Returns the min of the two inputs.
Blend AmountThe blend amount.
Normalise OutputRescale the values of the combined shader to fit the min and max values within a 0-1 scale.
A ChannelsControl which of the RGBA channels from the first shader input are used.
B ChannelsControl which of the RGBA channels from the second shader input are used.
Preview In ViewportPasses this node’s output to the destination material as a colour channel, so it can be previewed more easily.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null