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Combine

Combine

Updated: 9 Sep 2025

Blend shading nodes together.

Method #

This node combines the results of two other shading nodes using various blend methods, with the option to use a third shading node to modulate the blend.

The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Combine Mode The combine blend mode.
  • Blend : Blends the two inputs linearly using the blend amount.
  • Add : Adds the two inputs, modulating the second with the blend amount.
  • Subtract : Subtracts the second input from the first, modulating the second with the blend amount.
  • Multiply : Multiplies the two inputs.
  • Max : Returns the max of the two inputs.
  • Min : Returns the min of the two inputs.
Blend Amount The blend amount.
Normalise Output Rescale the values of the combined shader to fit the min and max values within a 0-1 scale.
A Channels Control which of the RGBA channels from the first shader input are used.
B Channels Control which of the RGBA channels from the second shader input are used.
Preview In Viewport Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null