Combine
Method #
This shading node combines the results of two other shading nodes, with the option to use a third shading node to modulate the blend. Shading nodes are applied to material texture channels to generate textures procedurally while rendering.
Parameters
Parameter Details
Combine Mode The combine blend mode.
- Blend : Blends the two inputs linearly using the blend amount.
- Add : Adds the two inputs, modulating the second with the blend amount.
- Subtract : Subtracts the second input from the first, modulating the second with the blend amount.
- Multiply : Multiplies the two inputs.
- Max : Returns the max of the two inputs.
- Min : Returns the min of the two inputs.
Blend Amount The blend amount.
Normalise Output Rescale the values of the combined shader to fit the min and max values within a 0-1 scale.
A Channels Control which of the RGBA channels from the first shader input are used.
B Channels Control which of the RGBA channels from the second shader input are used.
Preview In Viewport Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily.
Inputs
Parameter | Details |
---|---|
Combine Mode | The combine blend mode.
|
Blend Amount | The blend amount. |
Normalise Output | Rescale the values of the combined shader to fit the min and max values within a 0-1 scale. |
A Channels | Control which of the RGBA channels from the first shader input are used. |
B Channels | Control which of the RGBA channels from the second shader input are used. |
Preview In Viewport | Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |