Combine
Updated: 4 Dec 2023
This shading node combines the results of two other shading nodes, with the option to use a third shading node to modulate the blend.Updated: 4 Dec 2023
This shading node combines the results of two other shading nodes, with the option to use a third shading node to modulate the blend.This shading node combines the results of two other shading nodes, with the option to use a third shading node to modulate the blend. Shading nodes are applied to material texture channels to generate textures procedurally while rendering.
These properties control the core behaviours of the node.
Parameter | Details |
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Combine Mode | The combine blend mode.
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Blend Amount | The blend amount. |
Normalise Output | Rescale the values of the combined shader to fit the min and max values within a 0-1 scale. |
A Channels | Control which of the RGBA channels from the first shader input are used. |
B Channels | Control which of the RGBA channels from the second shader input are used. |
Preview In Viewport | Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily. |
Name | Description | Typical Input |
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Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |