Combine
Updated: 9 Sep 2025
Blend shading nodes together.Updated: 9 Sep 2025
Blend shading nodes together.This node combines the results of two other shading nodes using various blend methods, with the option to use a third shading node to modulate the blend.
The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.
These properties control the core behaviours of the node.
Parameter | Details |
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Combine Mode |
The combine blend mode.
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Blend Amount | The blend amount. |
Normalise Output | Rescale the values of the combined shader to fit the min and max values within a 0-1 scale. |
A Channels | Control which of the RGBA channels from the first shader input are used. |
B Channels | Control which of the RGBA channels from the second shader input are used. |
Preview In Viewport | Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily. |
Name | Description | Typical Input |
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Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |