Colour Correction
Method #
This shading node applies colour correction to its parent shading node. Shading nodes are applied to material texture channels to generate textures procedurally while rendering.
Parameters
Parameter Details
In Black Darken the dark parts of the image.
In White Brighten the light parts of the image.
Out Black Darkens the dark parts of the image.
Out White Brighten the light parts of the image.
Gamma Changes the gamma value of the image.
Brightness Control the brightness of the image.
Contrast Control the contrast of the image.
Saturation Control the saturation of the image.
Hue Control the hue of the image.
Preview In Viewport Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily.
Inputs
Parameter | Details |
---|---|
In Black | Darken the dark parts of the image. |
In White | Brighten the light parts of the image. |
Out Black | Darkens the dark parts of the image. |
Out White | Brighten the light parts of the image. |
Gamma | Changes the gamma value of the image. |
Brightness | Control the brightness of the image. |
Contrast | Control the contrast of the image. |
Saturation | Control the saturation of the image. |
Hue | Control the hue of the image. |
Preview In Viewport | Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |