Colour Correction
Updated: 9 Sep 2025
Adjust the overall colour balance and ranges of a shading system.Updated: 9 Sep 2025
Adjust the overall colour balance and ranges of a shading system.This node changes the overall colour balance and ranges of its parent shading node.
The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
In Black | Darken the dark parts of the image. |
In White | Brighten the light parts of the image. |
Out Black | Darkens the dark parts of the image. |
Out White | Brighten the light parts of the image. |
Gamma | Changes the gamma value of the image. |
Brightness | Control the brightness of the image. |
Contrast | Control the contrast of the image. |
Saturation | Control the saturation of the image. |
Hue | Control the hue of the image. |
Preview In Viewport | Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |