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Manual 1.0 Manual 0.9.23
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Colour Correction

Colour Correction

Updated: 9 Sep 2025

Adjust the overall colour balance and ranges of a shading system.

Method #

This node changes the overall colour balance and ranges of its parent shading node.

The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
In Black Darken the dark parts of the image.
In White Brighten the light parts of the image.
Out Black Darkens the dark parts of the image.
Out White Brighten the light parts of the image.
Gamma Changes the gamma value of the image.
Brightness Control the brightness of the image.
Contrast Control the contrast of the image.
Saturation Control the saturation of the image.
Hue Control the hue of the image.
Preview In Viewport Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null