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Manual 1.0 Manual 0.9.23
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Cells

Cells

Updated: 9 Sep 2025

Generate a cell pattern.

Method #

This node generates a voronoi cell pattern for use in a shading system. Useful for creating cracks, scales, and other random patterns.

The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.

Parameters

ParameterDetails
Position X The shader’s position along the local x-axis.
Position Y The shader’s position along the local y-axis.
Position Z The shader’s position along the local z-axis.
Rotation Heading The shader’s rotation around the local y-axis.
Rotation Pitch The shader’s rotation around the local x-axis.
Rotation Bank The shader’s rotation around the local z-axis.
Scale X The shader’s scale along the local x-axis.
Scale Y The shader’s scale along the local y-axis.
Scale Z The shader’s scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Mapping Type The input position channel.
  • World Position : The shader is generated in world space.
  • Object Local Position : The shader is generated relative to the object..
  • Texture Coordinate : The shader is generated in UV space, and mapped using the object’s UV’s.
Mode The cell generation mode.
  • 2D - F1 : Generate in 2D, returning the closest distance to cell.
  • 2D - F2 : Generate in 2D, returning the second closest distance to cell.
  • 3D - F1 : Generate in 3D, returning the closest distance to cell.
  • 3D - F2 : Generate in 3D, returning the second closest distance to cell.
Invert Invert the result.
Manhattan Distance Returns distance along right-angle steps, rather than the straight line distance.
Noise Scale Scales the cells.
Jitter Jitters the cells.
Range Min Controls the lower value of the output range.
Range Max Controls the upper value of the output range.
Power Controls the power curve between the high and low values.
Preview In Viewport Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null