Bricks / Tiles
Updated: 4 Dec 2023
This shading node generates a brick / tile pattern.Updated: 4 Dec 2023
This shading node generates a brick / tile pattern.This shading node generates a brick / tile pattern. Shading nodes are applied to material texture channels to generate textures procedurally while rendering.
Parameter | Details |
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Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
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Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
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Mapping Type | The input position channel.
|
Shape | The generation mode.
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Brick Width | The width of each brick. |
Brick Height | The height of each brick. |
Stagger | Controls the offset in the x axis for each alternate row of bricks. |
Hardness | Controls the sharpness of the edges of each brick shape. |
Gap | Controls the gap between each rectangular brick. |
Circle Radius | Controls the radius of each circular brick. |
Preview In Viewport | Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |