Bricks / Tiles
Method #
This shading node generates a brick / tile pattern. Shading nodes are applied to material texture channels to generate textures procedurally while rendering.
Parameters
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
Parameter Details
Mapping Type The input position channel.
- World Position : The position of each vertex relative to the scene world space.
- Object Local Position : The position of each vertex relative to the objects local space.
- Texture Coordinate : The position of each vertex relative to the objects texture coordinates.
Shape The generation mode.
- Rectangle : Generate a rectangle-based pattern.
- Circle : Generate a circle-based pattern.
Brick Width The width of each brick.
Brick Height The height of each brick.
Stagger Controls the offset in the x axis for each alternate row of bricks.
Hardness Controls the sharpness of the edges of each brick shape.
Gap Controls the gap between each rectangular brick.
Circle Radius Controls the radius of each circular brick.
Preview In Viewport Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily.
Inputs
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
Parameter | Details |
---|---|
Mapping Type | The input position channel.
|
Shape | The generation mode.
|
Brick Width | The width of each brick. |
Brick Height | The height of each brick. |
Stagger | Controls the offset in the x axis for each alternate row of bricks. |
Hardness | Controls the sharpness of the edges of each brick shape. |
Gap | Controls the gap between each rectangular brick. |
Circle Radius | Controls the radius of each circular brick. |
Preview In Viewport | Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |