Shading
Updated: 13 Aug 2025
Updated: 13 Aug 2025
Shading Nodes are designed to allow flexible control over material texture inputs.
You can apply shading nodes to any material input, and chains of shading nodes can be combined to create a variety of effects.
Cells | Generate a cell pattern. |
Channel Boolean | Mix the colour channels in a shading system. |
Channel Sampler | Sample data from the surface or volume. |
Colour Correction | Adjust the overall colour balance and ranges of a shading system. |
Combine | Blend shading nodes together. |
Distance | Generates a gradient from the node position. |
Environment Image Sampler | Use an Environment Image in a shading system. |
Facing | Generate a gradient from the direction a surface is facing. |
Fractal Noise | Generates various fractal noises. |
Generate Normals | Generate normal data for a shading system. |
Generate UVs | Generates shading data based on UV Coordinates. |
Gradient | Apply gradient shading to a material. |
Gradient Recolour | Remap the colours in a shading system. |
Grid | Generates a grid pattern |
Noise | Generate simple noise. |
Procedural | Use a Procedural in a shading system. |
Randomise Colour | Randomise shading colours |
Shading Null | Creates a copy of the shading system. |
Texture Sampler | Use a Texture in a shading system. |
Tiles | Generate a tile pattern. |
Tint | Tint a shading system. |
Uniform Colour | Generates a uniform colour. |
Warp | Warp a shading system. |