Notch Notch Manual 1.0
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Shading

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Introduction #

TBC

Pages #

Nodes

Bricks / Tiles This shading node generates a brick / tile pattern.
Cells This shading node generates a cell pattern in 2D or 3D.
Channel Boolean TBC
Colour Correction This shading node applies colour correction to its parent shading node.
Combine This shading node combines the results of two other shading nodes, with the option to use a third shading node to modulate the blend.
Distance This shading node generates a pattern using the distance from the given pixel to the node's position.
Environment Image Sampler TBC
Facing This shading node generates a pattern using the angle between the given pixel normal and a direction either generated from the node's rotation, or the vector between the pixel's position and the node's position.
Fractal Noise Apply fractal noise shading to a material.
Generate Normals This shading node generates normals using the height values from the input shading node.
Generate UVs TBC
Gradient Apply gradient shading to a material.
Gradient Recolour This shading node applies a colour gradient to its parent shading node.
Grid Apply a grid pattern shading to a material.
Input Channel Sampler This shading node outputs one of the input values from given pixel.
Noise Apply simple noise shading to a material.
Procedural Uses a procedural system to shade a material.
Shading Null TBC
Texture Sampler Use a texture to apply shading to a material.
Tint This shading node applies a colour tint to its parent shading node.
Uniform Colour This shading node generates a uniform colour.
Warp This shading node distorts an existing shading node