Notch Notch
Manual 1.0 Manual 0.9.23
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Shading

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Updated: 13 Aug 2025

Introduction #

Shading Nodes are designed to allow flexible control over material texture inputs.

You can apply shading nodes to any material input, and chains of shading nodes can be combined to create a variety of effects.

Pages #

Nodes

Cells Generate a cell pattern.
Channel Boolean Mix the colour channels in a shading system.
Channel Sampler Sample data from the surface or volume.
Colour Correction Adjust the overall colour balance and ranges of a shading system.
Combine Blend shading nodes together.
Distance Generates a gradient from the node position.
Environment Image Sampler Use an Environment Image in a shading system.
Facing Generate a gradient from the direction a surface is facing.
Fractal Noise Generates various fractal noises.
Generate Normals Generate normal data for a shading system.
Generate UVs Generates shading data based on UV Coordinates.
Gradient Apply gradient shading to a material.
Gradient Recolour Remap the colours in a shading system.
Grid Generates a grid pattern
Noise Generate simple noise.
Procedural Use a Procedural in a shading system.
Randomise Colour Randomise shading colours
Shading Null Creates a copy of the shading system.
Texture Sampler Use a Texture in a shading system.
Tiles Generate a tile pattern.
Tint Tint a shading system.
Uniform Colour Generates a uniform colour.
Warp Warp a shading system.