Notch Notch
Manual 1.0 Manual 0.9.23
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Shading

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Updated: 13 Aug 2025

Introduction #

Shading Nodes are designed to allow flexible control over material texture inputs.

You can apply shading nodes to any material input, and chains of shading nodes can be combined to create a variety of effects.

Pages #

Nodes

Cells This shading node generates a cell pattern in 2D or 3D.
Channel Boolean Mix the colour channels in a shading system.
Channel Sampler This shading node outputs one of the input values from given pixel.
Colour Correction This shading node applies colour correction to its parent shading node.
Combine This shading node combines the results of two other shading nodes, with the option to use a third shading node to modulate the blend.
Distance This shading node generates a pattern using the distance from the given pixel to the node's position.
Environment Image Sampler This shading node enables you to apply an Environment Image to a material.
Facing This shading node generates a pattern using the angle between the given pixel normal and a direction either generated from the node's rotation, or the vector between the pixel's position and the node's position.
Fractal Noise Apply fractal noise shading to a material.
Generate Normals This shading node generates normals using the height values from the input shading node.
Generate UVs Generates shading data based on UV Coordinates.
Gradient Apply gradient shading to a material.
Gradient Recolour This shading node applies a colour gradient to its parent shading node.
Grid Apply a grid pattern shading to a material.
Noise Apply simple noise shading to a material.
Procedural Uses a procedural system to shade a material.
Randomise RGB Transforms input greyscale values into random RGB colours.
Shading Null Creates a copy of the upstream shading node.
Texture Sampler Use a texture to apply shading to a material.
Tiles This shading node generates a brick / tile pattern.
Tint This shading node applies a colour tint to its parent shading node.
Uniform Colour This shading node generates a uniform colour.
Warp This shading node distorts an existing shading node