Javascript Node
Updated: 4 Dec 2023
Add a custom JS script to manipulate parameters in the scene.
Updated: 4 Dec 2023
Add a custom JS script to manipulate parameters in the scene.
This node allows a custom JS script to manipulate parameters in the scene, evaluate complex logic systems, and other functions.
For a full breakdown see the JavaScript Section.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Create Javascript File.. | Creates a new javascript file and automatically adds it as a resource. |
| Javascript File | A script resource |
| Add Global Input (float) | Add a float parameter that can be sent to the js script as global variables every frame. |
| Add Global Input (string) | Add a string parameter that can be sent to the js script as global variables every frame. |
| Add Global Output | Add a parameter that can be received from the js script as global variables every frame. you can use these values in other nodes by using the Extractor node. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
These are defined by the Input Parameters.