Particles As Primitives
Updated: 22 Mar 2024
Generate primitive shapes from particles for a procedural.Updated: 22 Mar 2024
Generate primitive shapes from particles for a procedural.This node generates primitives based on the positions of particles from a particle system.
Nodes connected to this node will generally follow the parent child hierarchy. Other Procedural Generator nodes can be configured to combine with this shape using their CSG modes, and displacement nodes will only apply to this shape.
These properties control the core behaviours of the node.
Parameter | Details |
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Particle Size | Edit the size of the particles |
Potential Cutoff | Controls the blending range of every particle (how smoothly they are blended). |
Use Particle Colours | If this is enabled then the colour of each primitive will be taken from it’s particle. This only has an effect for procedural renderers that support colour generation. |
Primitive Type | Change the shape of the generated primitives. |
CSG Mode | These options change how a this procedural node combines with the existing of the procedural system.
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CSG Blend Weight | How much the new procedural blends with the old procedurals, depending on the CSG Blend Weight. |
Material Colour | Modify the colour for the procedural material. |
Name | Description | Typical Input |
---|---|---|
Particle Node | The particle root used to generate the distance field. | Particle Root |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |