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Particles

Particles

Updated: 22 Mar 2024

Generate shapes from particles for a procedural.

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Method #

This node generates a distance field using the positions of particles from a particle system.

Nodes connected to this node will generally follow the parent child hierarchy. Other Procedural Generator nodes can be configured to combine with this shape using their CSG modes, and displacement nodes will only apply to this shape.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Particle SizeSize of the generated particle shapes.
Blob SoftnessThe softness of the blending between the blobs. only functions with “blobs” selected in field mode.
Size RandomnessAn amount of randomness applied to the size of each particle shape.
Error DistanceExpands the allowable values for generating the Distance Field. Higher values often get rid of jagged edges and odd rendering behaviours, but with decreased performance.
Use Particle ColoursIf this is enabled then the colour of each primitive will be taken from it’s particle. This only has an effect for procedural renderers that support colour generation.
Field ModeChange how the emitted particles generate in the procedural system.
  • Spheres : Each particle is generated as a simple sphere.
  • Blobs : Each particle is generated as a blob which smoothly blends and combines with other blobs in the scene.
CSG ModeThese options change how a this procedural node combines with the existing of the procedural system.
  • Replace : Replaces the previous procedural system with a new procedural shape.
  • Union : Simply combines both the new procedural shape and the existing procedural system.
  • Intersection : Interesects the new shape with the shape before.
  • Subtract : Subtracts the new procedural shape from the existing procedural system.
  • Blend : Blends between both the new procedural shape and the existing procedural system, driven by the CSG Blend Weight.
  • Union Blend : A combination of union and blend which tries to preserve both objects more, with the blending being driven by the CSG Blend Weight.
  • Smooth Union : The new procedural is added to the old, and smoothing (driven by the CSG Blend Weight) is applied to the outcome.
  • Smooth Subtract : The new procedural shape is subtracted from the existing procedural system, and smoothing (driven by the CSG Blend Weight) is applied to the outcome.
  • Offset : Blends one procedural ontop of the other another withing the area of the original procedural system.
  • Custom Code : Allows you to enter your own expression code.
CSG Blend WeightHow much the new procedural blends with the old procedurals, depending on the CSG Blend Weight.
Affect ColourToggles whether colour is used or not.
Always Enabled (No Time Bars)Always enabled regardless of node timeline.
Material ColourModify the colour for the procedural material.
Custom CSG CodeAllows for custom code to be used.

Inputs

NameDescriptionTypical Input
Particle NodeERROR: Variable not found: {input-node-particles-particle-node-description}ERROR: Variable not found: {input-node-particles-particle-node-typical-input}
Bounding BoxThe region to which mesh generation will be restricted.Bounding Box
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null