Image
Method #
This node generates a distance field by using the luminance of an input image as a mask to generate a 3D extrusion of a 2D image.
Nodes connected to this node will generally follow the parent child hierarchy. Other Procedural Generator nodes can be configured to combine with this shape using their CSG modes, and displacement nodes will only apply to this shape.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Texture The image used to generate the effect.
Colour Texture An image from which to read and output colours values, for procedural renderers that support it. this is only visible when the alpha values of the material colour property is less than 1.
Height Scale Scales the thickness of the generated shape.
Distance Offset Offsets the distance field values, causing the generated distance field to expand of contract.
Wrap Mode U/V Mode Change how the image wraps around the the u/v axes.
- Clamp : The edges of the image are extended to fill the space left by the transform.
- Repeat : The image is repeated until if fills the space left by the transform.
Power Applies a power curve to the height value, to control steepness.
CSG Mode These options change how a this node combines with the rest of the procedural system. to find out more, see csg operation.
- Replace : Replaces the previous procedural system.
- Union : Adds the new procedural to the old procedural system.
- Intersection : Interesects the new procedural with the old procedural.
- Subtract : Subtracts the new procedural from the previous procedural system.
- Blend : Blends between both procedurals - driven by the csg blend weight.
- Union Blend : A combination of union and blend - driven by the csg blend weight.
- Smooth Union : The new procedural is added to the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
- Smooth Subtract : The new procedural is subtracted from the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
- Offset : Adds one procedural ontop of the other another.
- Custom Code : Allows you to enter your own expression code.
CSG Blend Weight How much the new procedural blends with the old procedurals, depending on the CSG Blend Mode.
Affect Colour Affect the colour of the generated procedural system. only functions with ‘Generate Colours’ enabled in some Procedural Render nodes.
Always Enabled (No Time Bars) When enabled, this node will run regardless of time bar enable/disable. Due to how Notch handles shader generation with procedurals, with this enabled the node runs more efficiently.
Material Colour Modify the colour for the procedural material.
Custom CSG Code Type your Custom code here, using the HLSL language. Read more on Editable Code.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Texture | The image used to generate the effect. |
Colour Texture | An image from which to read and output colours values, for procedural renderers that support it. this is only visible when the alpha values of the material colour property is less than 1. |
Height Scale | Scales the thickness of the generated shape. |
Distance Offset | Offsets the distance field values, causing the generated distance field to expand of contract. |
Wrap Mode U/V Mode | Change how the image wraps around the the u/v axes.
|
Power | Applies a power curve to the height value, to control steepness. |
CSG Mode | These options change how a this node combines with the rest of the procedural system. to find out more, see csg operation.
|
CSG Blend Weight | How much the new procedural blends with the old procedurals, depending on the CSG Blend Mode. |
Affect Colour | Affect the colour of the generated procedural system. only functions with ‘Generate Colours’ enabled in some Procedural Render nodes. |
Always Enabled (No Time Bars) | When enabled, this node will run regardless of time bar enable/disable. Due to how Notch handles shader generation with procedurals, with this enabled the node runs more efficiently. |
Material Colour | Modify the colour for the procedural material. |
Custom CSG Code | Type your Custom code here, using the HLSL language. Read more on Editable Code. |
Name | Description | Typical Input |
---|---|---|
Image | The image used to generate the distance field. | Video Source |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |