Cellular Noise
Updated: 22 Mar 2024
Generates a cellular noise pattern for a procedural.Updated: 22 Mar 2024
Generates a cellular noise pattern for a procedural.This node generates an infinite cellular noise pattern. It works by dividing the space in to cells and placing a point in each cell, which is expanded to a sphere. the points are then randomly offset to form the cellular noise.
Nodes connected to this node will generally follow the parent child hierarchy. Other Procedural Generator nodes can be configured to combine with this shape using their CSG modes, and displacement nodes will only apply to this shape.
These properties control the core behaviours of the node.
Parameter | Details |
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Distance Offset | Offsets the distance field values, causing the generated distance field to expand of contract. |
Cell Size | Size of the generated cells. |
Jitter | How much the spheres are randomly moved from their original cell positions. |
CSG Mode | These options change how a this procedural node combines with the existing of the procedural system.
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CSG Blend Weight | How much the new procedural blends with the old procedurals, depending on the CSG Blend Weight. |
Material Colour | Modify the colour for the procedural material. |
Custom CSG Code | Type your Custom code here, using the HLSL language. Read more on Editable Code. |
Name | Description | Typical Input |
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Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |