Method #
These nodes generate a distance field for use in a procedural system. Similar to emitters in particles and fields, these nodes are usually the starting point for generating shapes and creating a procedural surface or volume.
The way the generator is added to a procedural system can be controlled using the CSG properties. These can allow one generator to subtract from another, or blend from one shape to another.
Nodes
Generates a 3D Object for a procedural.
Generates a 3D primitive for a procedural.
Generates a cellular noise pattern for a procedural.
Generates a shape for a procedural system from custom code.
TBC
Generates 3D fractal noise for a Procedural system.
Genreate a Procedural shape from an image.
This node allows a Field to be used as a procedural generator source.
Generate shapes from particles for a procedural.
Generate primitive shapes from particles for a procedural.
Combine multiple generators together before adding them to a Procedural system.
Performs reaction-diffusion simulation to a Procedural system.
TBC
Generates a 3D Voronoi pattern for procedurals.