Notch Notch Manual 1.0
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Pyroclastic Displacement

Pyroclastic Displacement

Add blobby noise to a procedural.

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Method #

Applies a noise-based deformation to a procedural. The noise generated forms a dense fusion of blobs.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XThe objects position along the local x-axis.
Position YThe objects position along the local y-axis.
Position ZThe objects position along the local z-axis.
Rotation HeadingThe objects rotation around the local y-axis.
Rotation PitchThe objects rotation around the local x-axis.
Rotation BankThe objects rotation around the local z-axis.
Scale XThe objects scale along the local x-axis.
Scale YThe objects scale along the local y-axis.
Scale ZThe objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Num OctavesHow many octaves of noise are generated.
Noise ScaleSize of the noise generated.
AmplitudeHow greatly the generated noise displaces the distance field.
Blob SizeControls the overall ‘blobiness’ of the displacement.
Animation RateWhen not zero, this property will control how fast the noise animates.
Colour 0If the renderer of the procedural generates colours, then this colour will be used for the deformed shape.
Colour 1If the renderer of the procedural generates colours, then this colour will be used for the deformed shape.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null