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Manual 1.0 Manual 0.9.23
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Pyroclastic Displacement

Pyroclastic Displacement

Updated: 4 Dec 2023

Add blobby noise to a procedural.

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Method #

Applies a noise-based deformation to a procedural. The noise generated forms a dense fusion of blobs.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Num Octaves How many octaves of noise are generated.
Noise Scale Size of the noise generated.
Amplitude How greatly the generated noise displaces the distance field.
Blob Size Controls the overall ‘blobiness’ of the displacement.
Animation Rate When not zero, this property will control how fast the noise animates.
Colour 0 If the renderer of the procedural generates colours, then this colour will be used for the deformed shape.
Colour 1 If the renderer of the procedural generates colours, then this colour will be used for the deformed shape.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null