Pyroclastic Displacement
Method #
Applies a noise-based deformation to a procedural. The noise generated forms a dense fusion of blobs.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Num Octaves How many octaves of noise are generated.
Noise Scale Size of the noise generated.
Amplitude How greatly the generated noise displaces the distance field.
Blob Size Controls the overall ‘blobiness’ of the displacement.
Animation Rate When not zero, this property will control how fast the noise animates.
Colour 0 If the renderer of the procedural generates colours, then this colour will be used for the deformed shape.
Colour 1 If the renderer of the procedural generates colours, then this colour will be used for the deformed shape.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Num Octaves | How many octaves of noise are generated. |
Noise Scale | Size of the noise generated. |
Amplitude | How greatly the generated noise displaces the distance field. |
Blob Size | Controls the overall ‘blobiness’ of the displacement. |
Animation Rate | When not zero, this property will control how fast the noise animates. |
Colour 0 | If the renderer of the procedural generates colours, then this colour will be used for the deformed shape. |
Colour 1 | If the renderer of the procedural generates colours, then this colour will be used for the deformed shape. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |