Melt
Method #
This node smooths the shape a procedural in 3D space, much like how a blur smooths an image in 2D space.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Distance Offset Offsets the distance field values, causing the generated distance field to expand of contract.
CSG Mode These options change how a this node combines with the rest of the procedural system. To find out more, see CSG Operation.
- Replace : Replaces the previous procedural system.
- Union : Adds the new procedural to the old procedural system.
- Intersection : Interesects the new procedural with the old procedural.
- Subtract : Subtracts the new procedural from the previous procedural system.
- Blend : Blends between both procedurals - driven by the csg blend weight.
- Union Blend : A combination of union and blend - driven by the csg blend weight.
- Smooth Union : The new procedural is added to the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
- Smooth Subtract : The new procedural is subtracted from the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
- Offset : Adds one procedural ontop of the other another.
- Custom Code : Allows you to enter your own expression code.
Filled Mode Thickness of the Shell wall, when Filled Mode is set to Shell.
Shell Thickness Thickness of the Shell wall, when Filled Mode is set to Shell.
Grid Width/Height/Depth Size of the SDF Grid used for generating this effect.
CSG Blend Weight How much the new procedural blends with the old procedurals, depending on the CSG Blend Mode.
Material Colour Modify the colour for the procedural material.
Custom CSG Code Type your Custom code here, using the HLSL language. Read more on Editable Code.
Iterations How many iterations of the melft function are run.
Error Tolerance Expands the allowable values for generating the Distance Field. Higher values often get rid of jagged edges and odd rendering behaviours, but with decreased performance.
Use Colour Affect the colour of the generated procedural system. only functions with ‘Generate Colours’ enabled in some Procedural Render nodes.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Distance Offset | Offsets the distance field values, causing the generated distance field to expand of contract. |
CSG Mode | These options change how a this node combines with the rest of the procedural system. To find out more, see CSG Operation.
|
Filled Mode | Thickness of the Shell wall, when Filled Mode is set to Shell. |
Shell Thickness | Thickness of the Shell wall, when Filled Mode is set to Shell. |
Grid Width/Height/Depth | Size of the SDF Grid used for generating this effect. |
CSG Blend Weight | How much the new procedural blends with the old procedurals, depending on the CSG Blend Mode. |
Material Colour | Modify the colour for the procedural material. |
Custom CSG Code | Type your Custom code here, using the HLSL language. Read more on Editable Code. |
Iterations | How many iterations of the melft function are run. |
Error Tolerance | Expands the allowable values for generating the Distance Field. Higher values often get rid of jagged edges and odd rendering behaviours, but with decreased performance. |
Use Colour | Affect the colour of the generated procedural system. only functions with ‘Generate Colours’ enabled in some Procedural Render nodes. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |