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FBM Displacement

FBM Displacement

Updated: 4 Dec 2023

Apply FBM deformation to a procedural.

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Method #

This node applies an FBM (Fractal Brownian Motion) deformation to the procedural. Useful for adding noise to a surface or cloud.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Num Octaves How many time the noise generation is iterated.
Noise Scale Scale the size of the generated fractal noise.
Amplitude How greatly the generated noise adds to the distance field.
Lacunarity How large the gaps between larger areas of noise are.
Gain The overall smoothness of the generated fractal noise.
Colour 0 If the renderer in the procedural network produces colour then this colour will be used for the displaced shape.
Colour 1 If the renderer in the procedural network produces colour then this colour will be used for the displaced shape.
Apply Mode How the displacement will be applied to the distance field.
  • Add : Add to the current distance field.
  • Subtract : Subtract from the distance field.
  • Add Signed : Only add to the distance field when the fbm displacement is positive.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null