Notch Notch Manual 1.0
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FBM Displacement

FBM Displacement

Apply FBM deformation to a procedural.

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Method #

This node applies an FBM (Fractal Brownian Motion) deformation to the procedural. Useful for adding noise to a surface or cloud.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XThe objects position along the local x-axis.
Position YThe objects position along the local y-axis.
Position ZThe objects position along the local z-axis.
Rotation HeadingThe objects rotation around the local y-axis.
Rotation PitchThe objects rotation around the local x-axis.
Rotation BankThe objects rotation around the local z-axis.
Scale XThe objects scale along the local x-axis.
Scale YThe objects scale along the local y-axis.
Scale ZThe objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Num OctavesHow many time the noise generation is iterated.
Noise ScaleScale the size of the generated fractal noise.
AmplitudeHow greatly the generated noise adds to the distance field.
LacunarityHow large the gaps between larger areas of noise are.
GainThe overall smoothness of the generated fractal noise.
Colour 0If the renderer in the procedural network produces colour then this colour will be used for the displaced shape.
Colour 1If the renderer in the procedural network produces colour then this colour will be used for the displaced shape.
Apply ModeHow the displacement will be applied to the distance field.
  • Add : Add to the current distance field.
  • Subtract : Subtract from the distance field.
  • Add Signed : Only add to the distance field when the fbm displacement is positive.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null