Notch Notch
Manual 1.0 Manual 0.9.23
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Repeat

Repeat

Updated: 22 Mar 2024

infinitely clone children in a Procedural system.

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Example .dfx

Method #

This node spatially replicates the children in a procedural system. This is a spatial operation, so the number of copies is potentially infinite, allowing for far more complex procedural effects.

Nodes that are to be cloned should be connected to the output of this node. Any Procedural node can be connected, although the render nodes cannot be cloned.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XThe objects position along the local x-axis.
Position YThe objects position along the local y-axis.
Position ZThe objects position along the local z-axis.
Rotation HeadingThe objects rotation around the local y-axis.
Rotation PitchThe objects rotation around the local x-axis.
Rotation BankThe objects rotation around the local z-axis.
Scale XThe objects scale along the local x-axis.
Scale YThe objects scale along the local y-axis.
Scale ZThe objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
CSG ModeThese options change how a this procedural node combines with the existing of the procedural system.
  • Replace : Replaces the previous procedural system with a new procedural shape.
  • Union : Simply combines both the new procedural shape and the existing procedural system.
  • Intersection : Interesects the new shape with the shape before.
  • Subtract : Subtracts the new procedural shape from the existing procedural system.
  • Blend : Blends between both the new procedural shape and the existing procedural system, driven by the CSG Blend Weight.
  • Union Blend : A combination of union and blend which tries to preserve both objects more, with the blending being driven by the CSG Blend Weight.
  • Smooth Union : The new procedural is added to the old, and smoothing (driven by the CSG Blend Weight) is applied to the outcome.
  • Smooth Subtract : The new procedural shape is subtracted from the existing procedural system, and smoothing (driven by the CSG Blend Weight) is applied to the outcome.
  • Offset : Blends one procedural ontop of the other another withing the area of the original procedural system.
  • Custom Code : Allows you to enter your own expression code.
CSG Blend WeightHow much the new procedural blends with the old procedurals, depending on the CSG Blend Weight.
Custom CSG CodeType your Custom code here, using the HLSL language. Read more on Editable Code.
Repeat ModeSelects the axis along which to repeat the procedural.
Repeat Positive Direction OnlyOnly repeat clones in the positive axes.
Limit Repeat CountUses the repeat count x/y/z to limit the child generators.
Repeat Spacing X/Y/ZThe distance each of the clones is spaced out along each axis.
Repeat Count X/Y/ZThe number of clones repeated along each axis.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null