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Halftone

Halftone

Updated: 24 Feb 2025

Add a half-tone effect to an image.

image

Example .dfx

Method #

This node applies a half-tone effect, where the image is separated into small circles and resized depending on the brightness in that area.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Active Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.
Blend Amount Changes the opacity of the new effect over the original image.
Blend Mode (RGB) Change how the generated effect blends with the parent image RGB.
Blend Mode (Alpha) Change how the generated effect blends with the parent image alpha.
Affected Channels Toggle which of the RGBA channels are affected by the effect.
Tint Colour Edit the colour of the tint.
Background Colour Set the background colour outside of the halftone.
Max Point Size Size of largest points in the effect.
Point Scale Scale size of all points.
Rotation Randomness How random the rotation of each point is.
Invert Colour Toggle inverted colour on or off.
Greyscale Toggle greyscale on or off.
Halftone Texture Override default halftone texture.

Inputs

NameDescriptionTypical Input
Colour ControllerControl the colours in the effectColour Ramp
Halftone TextureTexture to use for the halftone pattern. If none is provided, a default circular dot pattern will be used.Video Loader