Digital Chroma Glitch
Add an animated colour glitch.
This node generates striped glitches which displace the image and alters its colours. Useful for quickly adding an image glitch which isn’t as intrusive as the Digital Block Glitch, but still adds a nice glitch effect.
These properties control the core behaviours of the node.
Parameter | Details |
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Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Blend Amount | Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) | Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) | Change how the generated effect blends with the parent image alpha. |
Block Size | Pixel size of the blocks the image will be broken into. |
Breakup Amount | How much the blocks are broken up. |
Breakup Frame Amount | How far apart the blocks are moved when breaking up. |
Breakup Size | How large each block is. |
Displace Amount | How much to displace the image when broken up. |
Glitch Rate | How often the glitch frames appear. |
Glitch Duration | How long the glitch frames last. |
Hold Glitch Frames | How long the glitch frames should be held for. |
Colour Channel Mode | How the glitched frames should break up based on colour.
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Toggle which of the RGBA channels are affected by the effect.
There are no inputs for this node.