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Gradient 3D

Gradient 3D

Updated: 25 Feb 2025

Generate a 3D gradient that appears on all objects in the scene.

image

Example .dfx

Method #

This node generates a 3D gradient that appears on all objects and surfaces in the scene.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Mode Control how the gradient effect is built.
Apply Mode Control how the gradient effect is applied to the scene.
  • Diffuse Colour : The gradient is applied to the diffues colour of the objects in the scene.
  • Post Lighting Colour : The gradient is applied to the scene after the lighting is calculated.
Blend Mode Choose how the image blends with the scene. See Blend Modes for details.
Camera Relative Control if the gradient is relative to the camera or not.
Inner Range The inner distance for which colour 0 fills the space.
Outer Range The outer distance for which colour 1 fills the rest of the space..
Falloff Power Change how far the gradient reaches.
Blend Amount Changes the opacity of the new effect over the original image.
Colour 0 Colour to transition from.
Colour 1 Colour to transition to.

Inputs

NameDescriptionTypical Input
Affected ObjectsChange which objects are affects by the post effect. By default, all objects are affected.3D Object
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null