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Manual 1.0 Manual 0.9.23
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Dither

Dither

Updated: 24 Feb 2025

Add a dithering effect to the image.

image

Example .dfx

Method #

This node applies a dithering effect, which attempt to simulate the creation of new colours in an image by creating a varying pattern from the colours available. Useful for breaking up banding in an image, or adding a pixelated pattern. Each pattern generated uses a different bit depth, and a different method for generating the dithering pattern.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Active Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.
Blend Amount Changes the opacity of the new effect over the original image.
Blend Mode (RGB) Change how the generated effect blends with the parent image RGB.
Blend Mode (Alpha) Change how the generated effect blends with the parent image alpha.
Affected Channels Toggle which of the RGBA channels are affected by the effect.
Mode Which method of dithering should be used.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Colour SourceAffect the colour of the dither.Colour Ramp