Dither
Updated: 24 Feb 2025
Add a dithering effect to the image.

Updated: 24 Feb 2025
Add a dithering effect to the image.

This node applies a dithering effect, which attempt to simulate the creation of new colours in an image by creating a varying pattern from the colours available. Useful for breaking up banding in an image, or adding a pixelated pattern. Each pattern generated uses a different bit depth, and a different method for generating the dithering pattern.
These properties control the core behaviours of the node.
| Parameter | Details | 
|---|---|
| Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. | 
| Blend Amount | Changes the opacity of the new effect over the original image. | 
| Blend Mode (RGB) | Change how the generated effect blends with the parent image RGB. | 
| Blend Mode (Alpha) | Change how the generated effect blends with the parent image alpha. | 
| Affected Channels | Toggle which of the RGBA channels are affected by the effect. | 
| Mode | Which method of dithering should be used. | 
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details | 
|---|---|
| Duration | 
                            Control the duration of the node’s time segment.
                            
                            
                        
                        
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| Node Time | The custom start and end time for the node. | 
| Duration (Timecode) | The length of the node’s time segment (in time). | 
| Duration (Frames) | The length of the node’s time segment (in frames). | 
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. | 
| Name | Description | Typical Input | 
|---|---|---|
| Colour Source | Affect the colour of the dither. | Colour Ramp |