Dither
Updated: 24 Feb 2025
Add a dithering effect to the image.

Updated: 24 Feb 2025
Add a dithering effect to the image.

This node applies a dithering effect, which attempt to simulate the creation of new colours in an image by creating a varying pattern from the colours available. Useful for breaking up banding in an image, or adding a pixelated pattern. Each pattern generated uses a different bit depth, and a different method for generating the dithering pattern.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
| Blend Amount | Changes the opacity of the new effect over the original image. |
| Blend Mode (RGB) | Change how the generated effect blends with the parent image RGB. |
| Blend Mode (Alpha) | Change how the generated effect blends with the parent image alpha. |
| Affected Channels | Toggle which of the RGBA channels are affected by the effect. |
| Mode | Which method of dithering should be used. |
| Name | Description | Typical Input |
|---|---|---|
| Colour Source | Affect the colour of the dither. | Colour Ramp |