Turbulence Affector
Updated: 1 Jul 2025
Applies Turbulence to physics objects.Updated: 1 Jul 2025
Applies Turbulence to physics objects.This node applies turbulence to the motion of physics objects. This is typically used to apply local variations to physics objects motion, and simulate small gusts of wind. The motion is generated by using a smoothed noise field for both the direction and the magnitude of the applied velocity.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
Parameter | Details |
---|---|
Amount | TBC |
Noise Scale | TBC |
Noise Threshold | TBC |
Animation Rate | TBC |
Animation Time Offset | TBC |
Update Time Mode | TBC
|
Dampening | TBC |
Parameter | Details |
---|---|
Use Falloff | TBC |
Falloff Shape | TBC
|
Falloff Shape Orientation | TBC
|
Outer Range | TBC |
Inner Range | TBC |
Falloff Curve Power | TBC |
Falloff Curve | TBC |
Invert Falloff | TBC |
Name | Description | Typical Input |
---|---|---|
Falloff Node | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Amount | TBC | TBC |
Noise Scale | TBC | TBC |
Noise Threshold | TBC | TBC |
Animation Rate | TBC | TBC |
Animation Time Offset | TBC | TBC |
Inner Range | TBC | TBC |
Outer Range | TBC | TBC |
Falloff Curve Power | TBC | TBC |
Dampening | TBC | TBC |
Randomness | TBC | TBC |