Rigid Body Procedural
Method #
The Rigid Body Procedural node allows a procedural system to be used as a collider for rigid bodies. It must be parented to a Rigid Body Root. This node is great for getting complicated physics interactions at high frame rates.
Inputs
Name | Description | Typical Input |
---|---|---|
Procedural Root | The root node of a procedural system to use as a collision surface. | Procedural Root |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |