Notch Notch Manual 1.0
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Rigid Body Force Affector

Rigid Body Force Affector

Allows forces to be applied to a rigid body system.

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Method #

The Rigid Body Force Affector node allows forces to be applied to a rigid body system.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XThe objects position along the local x-axis.
Position YThe objects position along the local y-axis.
Position ZThe objects position along the local z-axis.
Rotation HeadingThe objects rotation around the local y-axis.
Rotation PitchThe objects rotation around the local x-axis.
Rotation BankThe objects rotation around the local z-axis.
Scale XThe objects scale along the local x-axis.
Scale YThe objects scale along the local y-axis.
Scale ZThe objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
AmountThe amount of force applied.
ModeThe mode of the affector
  • Directional Force : Apply force in a constant single direction
  • Repel : Repel from the centre point
  • Attract : Attract to the centre point
  • Vortex : Create a vortex around the centre point
Falloff ModeThe falloff mode of the affector
  • Infinite : No falloff is applied
  • Spherical : A spherical falloff is applied
Inner RadiusThe inner radius of the falloff if spherical mode is used
Outer RadiusThe outer radius of the falloff if spherical mode is used
RandomnessThe randomness of the amount of force applied

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null