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Manual 1.0 Manual 0.9.23
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Rigid Body Depth Image

Rigid Body Depth Image

Updated: 4 Dec 2023

Allows Rigid Bodies to interact with data from a depth camera.

image

Method #

The Rigid Body Depth Image node is used to allow Kinect depth to collide with mesh in the rigid body simulation.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Flip Image Flip the image in the y axis.

These properties control the physical properties of the rigid bodies, changing how each object interacts with one another.

ParameterDetails
Static Friction How much resistance there will be for rigid bodies that are at rest relative to each other to begin moving.
Friction How much other rigid bodies will be able to slide along side this rigid body. When two rigid bodies of different frictions interact, the minimum value is used.
Bounciness How much this rigid body will bounce off of other rigid bodies in the scene.
Density The density of the rigid body. The density is scaled by the area of the shape to determine the mass of the body.
Collision Radius The radius of collision shape if applicable.
Collision Mode Mode for calculating collision if applicable.
  • Volumetric : Calculate collisions inside the object.
  • Surface : Only calculate collisions on the surface of the object.

Inputs

NameDescriptionTypical Input
Depth ImageAdd a depth image to drive the collision inputs,
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null