Notch Notch Manual 1.0
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Rigid Body Depth Image

Rigid Body Depth Image

Allows Rigid Bodies to interact with data from a depth camera.

image

Method #

The Rigid Body Depth Image node is used to allow Kinect depth to collide with mesh in the rigid body simulation.

Parameters

TBC

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

TBC

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

TBC

ParameterDetails
FrictionHow much other rigid bodies will be able to slide along side this rigid body. When two rigid bodies of different frictions interact, the minimum value is used.
BouncinessHow much this rigid body will bounce off of other rigid bodies in the scene.
DensityThe density of the rigid body. The density is scaled by the area of the shape to determine the mass of the body.
Spin XThe spin of the rigid body on the X axes. This scales the inertia tensor on this axes, making the body spin faster or slower in that direction when torque is applied.
Spin YThe spin of the rigid body on the Y axes. This scales the inertia tensor on this axes, making the body spin faster or slower in that direction when torque is applied.
Spin ZThe spin of the rigid body on the Z axes. This scales the inertia tensor on this axes, making the body spin faster or slower in that direction when torque is applied.

These properties control the core behaviours of the node.

ParameterDetails
Flip ImageFlip the image in the y axis.

Inputs

NameDescriptionTypical Input
Depth ImageAdd a depth image to drive the collision inputs,
FrictionHow much other rigid bodies will be able to slide along side this rigid body. When two rigid bodies of different frictions interact, the minimum value is used.
BouncinessHow much this rigid body will bounce off of other rigid bodies in the scene.
DensityThe density of the rigid body. The density is scaled by the area of the shape to determine the mass of the body.
Spin X/Y/ZERROR: Variable not found: {att-node-physics-spin-xyz}