Rigid Body Depth Image
Updated: 4 Dec 2023
Allows Rigid Bodies to interact with data from a depth camera.Updated: 4 Dec 2023
Allows Rigid Bodies to interact with data from a depth camera.The Rigid Body Depth Image node is used to allow Kinect depth to collide with mesh in the rigid body simulation.
TBC
Parameter | Details |
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Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
TBC
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
TBC
Parameter | Details |
---|---|
Friction | How much other rigid bodies will be able to slide along side this rigid body. When two rigid bodies of different frictions interact, the minimum value is used. |
Bounciness | How much this rigid body will bounce off of other rigid bodies in the scene. |
Density | The density of the rigid body. The density is scaled by the area of the shape to determine the mass of the body. |
Spin X | The spin of the rigid body on the X axes. This scales the inertia tensor on this axes, making the body spin faster or slower in that direction when torque is applied. |
Spin Y | The spin of the rigid body on the Y axes. This scales the inertia tensor on this axes, making the body spin faster or slower in that direction when torque is applied. |
Spin Z | The spin of the rigid body on the Z axes. This scales the inertia tensor on this axes, making the body spin faster or slower in that direction when torque is applied. |
These properties control the core behaviours of the node.
Parameter | Details |
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Flip Image | Flip the image in the y axis. |
Name | Description | Typical Input |
---|---|---|
Depth Image | Add a depth image to drive the collision inputs, | |
Friction | How much other rigid bodies will be able to slide along side this rigid body. When two rigid bodies of different frictions interact, the minimum value is used. | |
Bounciness | How much this rigid body will bounce off of other rigid bodies in the scene. | |
Density | The density of the rigid body. The density is scaled by the area of the shape to determine the mass of the body. | |
Spin X/Y/Z | ERROR: Variable not found: {att-node-physics-spin-xyz} |