Notch Notch
Manual 1.0 Manual 0.9.23
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Force Affector

Force Affector

Updated: 1 Jul 2025

Allows forces to be applied to a physics objects.

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Method #

This node applies a constant force on physics objects. This is typically used push and pull objects towards or away from the subject.

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XThe objects position along the local x-axis.
Position YThe objects position along the local y-axis.
Position ZThe objects position along the local z-axis.
Rotation HeadingThe objects rotation around the local y-axis.
Rotation PitchThe objects rotation around the local x-axis.
Rotation BankThe objects rotation around the local z-axis.
Scale XThe objects scale along the local x-axis.
Scale YThe objects scale along the local y-axis.
Scale ZThe objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
AmountStrength the affector has on the affected physics objects.
DampeningSoftens the motion applied to the objects to smooth out any erratic motion from the affected physics objects.
RandomnessRandomises the force amount per object.
ModeThe mode of the affector
  • Directional Force : Apply a constant force in a single direction.
  • Repel : Apply a constant force outwards from the centre point.
  • Attract : Apply a constant force inwards to the centre point.

These properties control where an affector can affect the physics objects.

ParameterDetails
Use FalloffEnable falloff from the position of the affector.
Falloff ShapeSelect which shape to use to draw falloff from.
  • Sphere : Falloff is calculated radially outward from a point.
  • Cylinder : Falloff is drawn radially outward from a line.
  • Plane : Falloff is drawn outward from a plane.
Falloff Shape OrientationSelect which axis to draw the shape along. Only available for cylinder and plane.
  • X : Faces along the x axis.
  • Y : Faces along the y axis.
  • Z : Faces along the z axis.
Outer RangeThe maximum range outside of which the affector has no effect.
Inner RangeThe inner range within which the affector has full affect.
Falloff Curve PowerHow quickly the falloff decreases to the outer falloff.
Invert FalloffInverts the strength the affector will have on the objects, based on the falloff.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null