Physics
Method #
The nodes in this section allow you to create simple rigid body physics systems and dynamic movements for objects in your scene.
Generally you create a physics system by hooking up 3D Object nodes and 3D Primitive nodes to a Rigid Body Root node, and adjusting their internal Physics attributes, but for using large numbers of similar objects you can use the Rigid Body Effector on a Clones System.
Nodes
Physics Root | The Root node of a rigid body physics system. |
Rigid Body | Generates a static or dynamic rigid body collision object. |
Rigid Body Collision Mesh | Allows rigid bodies to collide with a static mesh. |
Rigid Body Depth Image | Allows Rigid Bodies to interact with data from a depth camera. |
Rigid Body Force Affector | Allows forces to be applied to a rigid body system. |
Rigid Body Procedural | Allows a procedural system to be used for collisions with rigid bodies. |