Volume Shadow Shading
Updated: 22 Sep 2025
Light particles using shadow volumes.Updated: 22 Sep 2025
Light particles using shadow volumes.This node shades particles using a shadowing function from the point of view of a Light Node connected to the Light Node input. The shadow effect takes into account transparency of particles, so light will appear to be partially absorbed by particles rather than completely blocked by them.
The node works by splitting the volume into a 3D grid of cells, and particles within each cell are accumulated together. Setting a higher Sample Density will result in a higher density of cells in the grid, which in turn will mean less particles per cell, but will result in more realistic shadows.
This node is only effective if a Light is connected to the Light Node input. The light node must be a spot light.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Particle Size | Edit the size of the particles once they are rendered. |
Particle Alpha | Control the alpha value for each particle. |
Particle Use Amount | Percentage of particles that can be used by the node. |
Sample Density | The resolution of the grid that makes up the volume. |
Name | Description | Typical Input |
---|---|---|
Light Node | Control which light nodes affect the particle shading. | Light |
Affected Emitters | Choose which particle emitters can be affected by the affector. | Primitive Emitter |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |