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Manual 1.0 Manual 0.9.23
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Noise Shading

Noise Shading

Updated: 4 Dec 2023

Shades particles using fractal noise.

image

Method #

This node shades particles using values generated by a fractal noise function, similar to the Fractal Noise Generator node but in 3D. The noise function may be sampled by the position of the particle in 3D, or the life of the particle. Useful for adding flickering effects to particles.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X Position x in local space
Position Y Position y in local space
Position Z Position z in local space
Rotation Heading Rotation around y axis in local space
Rotation Pitch Rotation around x axis in local space
Rotation Bank Rotation around z axis in local space
Scale X Scale along the x axis in local space
Scale Y Scale along the y axis in local space
Scale Z Scale along the z axis in local space

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Num Octaves How many time the noise generation is iterated.
Noise Scale Scale the size of the generated fractal noise.
Animaton Rate The speed at which the fractal noise is animated.
Lacunarity How large the gaps between larger areas of noise are.
Gain The overall smoothness of the generated fractal noise.
Intensity Scale Scales the intensity of the resulting noise values.
Input Channel Choose how the noise affects the particles.
  • Position : 3D noise is generated and applied to particles based on their position in the scene.
  • Life : Noise is generated based on the particles life.
  • Life With Random Offset : Noise is generated based on the particle life, but is offset based on the particles position.
Radius Outer radius for which the particles will no longer be coloured.
Inner Radius Inner radius for which the particles will be coloured at their max.
Falloff Power How quickly the gradient changes from the inner radius to the outer radius.
Colour Change the colour of the particles as they spawn.
Blend Mode Choose how the particle colours blend to the source colours
Blend Amount Control how much the new shading affects the particles.

Inputs

NameDescriptionTypical Input
Position NodeERROR: Variable not found: {input-node-particles-position-node-description}ERROR: Variable not found: {input-node-particles-position-node-typical-input}
Affected EmittersChoose which particle emitters can be affected by the affector.Primitive Emitter
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null