Life Colour Shading
Updated: 4 Dec 2023
Shades particles over their life span.
Updated: 4 Dec 2023
Shades particles over their life span.
This node colours particles based on their life using a gradient generated by interpolating between four colour values. Weights and scales are all summed and normalised, so creating increasing the value of one proportionally decreases the value of others.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Life Colour 0 | The first colour the particles are given. |
| Life Colour 1 | The second colour the particles are given. |
| Life Colour 2 | The third colour the particles are given. |
| Life Colour 3 | You can probably guess the pattern. |
| Weights | How much time is spent on each colour for all particles after spawn. |
| Scales | Scale the time spent on each weight. |
| Blend Mode | Choose how the particle colours blend to the source colours |
| Weight | How much the colour shading affects the colour of the particles. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Affected Emitters | Choose which particle emitters can be affected by the affector. | Primitive Emitter |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |