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Manual 1.0 Manual 0.9.23
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Keyed Colour

Keyed Colour

Updated: 4 Dec 2023

shades particles based on a keyframe animated colour.

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Method #

This node applies a key frame animated colour to individual particles. Any animated keys of the Colour attribute are offset by the start time of each particle and then evaluated. This allows an arbitrary animation to be used to control the colour of particles.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Colour Change the colour of the particles as they spawn.
Mode The way in which the time is generated when evaluating the colour attribute’s animation.
  • Particle Time : The time since birth of the particle is used.
  • Particle Life : The remaining life of the particle is used.
Blend Mode Choose how the particle colours blend to the source colours

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Affected EmittersChoose which particle emitters can be affected by the affector.Primitive Emitter
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null