Notch Notch Manual 1.0
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Keyed Colour

Keyed Colour

shades particles based on a keyframe animated colour.

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Method #

This node applies a key frame animated colour to individual particles. Any animated keys of the Colour attribute are offset by the start time of each particle and then evaluated. This allows an arbitrary animation to be used to control the colour of particles.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
ColourChange the colour of the particles as they spawn.
ModeThe way in which the time is generated when evaluating the colour attribute’s animation.
  • Particle Time : The time since birth of the particle is used.
  • Particle Life : The remaining life of the particle is used.
Blend ModeChoose how the particle colours blend to the source colours

Inputs

NameDescriptionTypical Input
Affected EmittersChoose which particle emitters can be affected by the affector.Primitive Emitter
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null