Notch Notch Manual 1.0
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Image Shading

Image Shading

Shades particles based on an image.

image

Method #

This node shades particles based on pixels sampled from an image or input video source.

For this node to operate an image must be supplied either via the Image attribute or connected via the Image Node input. When an Image Plane node is connected to the Image Node input the transform from the image plane will be used, so the sampled pixels correspond with the pixels on the image plane in 3D space.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
ImageOverride the input image with an image selected from the drop down menu.
Warp X ModeChanges what happens at the edge of the particle image along the x axis.
  • Clamp : The colours of the image on the left and right of the image are stretched to fill space.
  • Repeat : The whole image is repeated to the left and right of the image to fill space.
  • Mirror : The image is mirrored repeatedly until the space is filled.
  • Border : The image is clipped and filled with black.
  • Clip : The image is clipped, and filled with white.
Warp Y ModeChanges what happens at the edge of the particle image along the y axis.
  • Clamp : The colours of the image above and below the image are stretched to fill empty space.
  • Repeat : The whole image is repeated above and below the image to fill empty space.
  • Mirror : The image is mirrored repeatedly until the space is filled.
  • Border : The image is clipped and empty space is filled with black.
  • Clip : The image is clipped, and empty space is filled with white.
Blend ModeChoose how the particle colours blend to the source colours
Blend AmountControl how much the new shading affects the particles.

Inputs

NameDescriptionTypical Input
Image NodeThe image source node. If an Image Plane is used, its transformation values are used too.Video Node
Affected EmittersChoose which particle emitters can be affected by the affector.Primitive Emitter
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null