Displace To Shape
Updated: 4 Dec 2023
Displaces a particle to a primitive shape.
Updated: 4 Dec 2023
Displaces a particle to a primitive shape.
This node displaces a particle so that it is positioned onto the surface of a 3D primitive shape.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
| Parameter | Details |
|---|---|
| Position X | Position x in local space |
| Position Y | Position y in local space |
| Position Z | Position z in local space |
| Rotation Heading | Rotation around y axis in local space |
| Rotation Pitch | Rotation around x axis in local space |
| Rotation Bank | Rotation around z axis in local space |
| Scale X | Scale along the x axis in local space |
| Scale Y | Scale along the y axis in local space |
| Scale Z | Scale along the z axis in local space |
Control the inheritance of the transforms from the parent.
| Parameter | Details |
|---|---|
| Position | Toggle inheritance of the Position from the parent. |
| Rotation | Toggle inheritance of the Rotation from the parent. |
| Scale | Toggle inheritance of the Scale from the parent. |
| World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
| Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Mapping Shape | The shape the particles are displaced to. |
| Mapping Scale X | The scale of the shape mapping in the X axis. |
| Mapping Scale Y | The scale of the shape mapping in the Y axis. |
| Blend Amount | Control how much the new shading affects the particles. |
| Name | Description | Typical Input |
|---|---|---|
| Affected Emitters | Choose which particle emitters can be affected by the affector. | Primitive Emitter |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |