Line Renderer
Updated: 19 Sep 2025
Renders lines between pairs of particles.
Updated: 19 Sep 2025
Renders lines between pairs of particles.
This node renders lines between particles and other points, which can be other particles or a set position in space.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Texture | Select a texture to be rendered at each particles position. |
| Line Thickness | Edit the thickness of the line rendered. Only functions if Use Thick Lines is turned on. |
| Line Origin |
Where each line is drawn from.
|
| Particle Alpha | Change the alpha value for the particles. |
| Depth Of Field Amount | How much depth of field effects the particles. |
| Luminance Randomness | Control how much randomness is in the luminance of the rendered particles. |
| Screen Size Limits | The minimum and maximum size of the rendered particle in normalised screen coordiates. |
| Sort Key Value | Biases the depth-based render order, to force the particle system to be drawn before or after other objects in the scene. |
| Depth Bias | Offsets particles in depth so they are closer or further away from the camera, changing the point at which they intersect with the rest of the scene. |
| Lit | Control whether the particles are lit. |
| Cast Shadows | Control whether shadows are cast. |
| Sort Particles | Toggle whether the particles are sorted by depth from camera from back to front before rendering, enabling transparent particles to be rendered correctly. |
| Blend Mode | Edit the blend mode used for the particles. See Blend Modes for details. |
| Use Thick Lines | Toggle whether the lines have 3D thickness, or not. |
| Name | Description | Typical Input |
|---|---|---|
| Line Origin | Origin of the lines when “Line Origin” is set to “Null”. | Null |
| Rendered Emitters | Specify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered. | Primitive Emitter |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |