Gradient 2D Renderer
Method #
This node generates a 2D Gradient based on the positions and colours of active particles.
Parameters
These properties control the core behaviours of the node.
Parameter Details
Visible Control whether the node is visible or not to the scene.
Alpha How much the rendered gradient blends with the scene.
Blend Mode How the gradient blends with the scene. See Blend Modes for details.
Falloff Scale Scale the size of the falloff.
Falloff Power How strong the falloff is.
Sort Key Value Biases the depth-based render order, to force the particle system to be drawn before or after other objects in the scene.
Inputs
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Visible | Control whether the node is visible or not to the scene. |
Alpha | How much the rendered gradient blends with the scene. |
Blend Mode | How the gradient blends with the scene. See Blend Modes for details. |
Falloff Scale | Scale the size of the falloff. |
Falloff Power | How strong the falloff is. |
Sort Key Value | Biases the depth-based render order, to force the particle system to be drawn before or after other objects in the scene. |
Name | Description | Typical Input |
---|---|---|
Rendered Emitters | Specify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered. | Primitive Emitter |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |