Gradient 2D Renderer
Updated: 4 Dec 2023
This node generates a 2D Gradient based on the positions and colours of active particles.Updated: 4 Dec 2023
This node generates a 2D Gradient based on the positions and colours of active particles.This node generates a 2D Gradient based on the positions and colours of active particles.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Visible | Control whether the node is visible or not to the scene. |
| Alpha | How much the rendered gradient blends with the scene. |
| Blend Mode | How the gradient blends with the scene. See Blend Modes for details. |
| Falloff Scale | Scale the size of the falloff. |
| Falloff Power | How strong the falloff is. |
| Sort Key Value | Biases the depth-based render order, to force the particle system to be drawn before or after other objects in the scene. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Rendered Emitters | Specify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered. | Primitive Emitter |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |