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Gradient 2D Renderer

Gradient 2D Renderer

Updated: 4 Dec 2023

This node generates a 2D Gradient based on the positions and colours of active particles.

Method #

This node generates a 2D Gradient based on the positions and colours of active particles.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Visible Control whether the node is visible or not to the scene.
Alpha How much the rendered gradient blends with the scene.
Blend Mode How the gradient blends with the scene. See Blend Modes for details.
Falloff Scale Scale the size of the falloff.
Falloff Power How strong the falloff is.
Sort Key Value Biases the depth-based render order, to force the particle system to be drawn before or after other objects in the scene.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Rendered EmittersSpecify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered.Primitive Emitter
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null