Rendering
Updated: 4 Dec 2023
Updated: 4 Dec 2023
Rendering nodes visualise the particles by spawning images, meshes or trails. Multiple rendering nodes may be connected to the same particle system, allowing the same particles to be rendered in multiple different ways at once.
Any Rendering nodes need to be connected to a Particle Root node directly or indirectly, and they will only render particles within that particle system. If a Rendering node is connected to a Particle Emitter it will render only the particles spawned from that emitter.
Dot Matrix Renderer
Renders particles as a dot-matrix in screen space.
Geometry Connection Renderer
Renders particles as connected geometry and lines.
This node generates a 2D Gradient based on the positions and colours of active particles.
Line Connection Renderer
Renders lines between nearby particles.
Line Renderer
Renders lines between pairs of particles.
Particles To Point Geometry
Renders particles as raytraced spheres.
Point Renderer
Renders a each particle as a sprite.
Render Particles To Surfaces
Renders particles onto nearby Meshes.
Trail Renderer
Renders trails which follow the path of particles.
Volume Renderer
Renders particles as a density volume.