Notch Notch Manual 1.0
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Volume Emitter

Volume Emitter

Emit particles that fill the volume of a mesh.

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Method #

This node generates particles in a filled volume inside of an input 3D object. This requires that the input object is converted to a 3D signed distance field representation. Objects with animation or deformation are not supported. Useful for generating particles for fluid or physical simulations that need to be evenly spaced within a volume.

A 3D Object node must be connected to the Object Node input for this node to be effective.

The transformation values of this node will be inherited by its children. Furthermore, Affectors, Shading, and Rendering nodes will only be effective to the particles emit by this emitter.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
RandomnessHow much randomness is added in the particles movement.
LifeControl how low long each particle exists for.
Life RandomnessControl the randomness for the life of each particle.
Emission RateWhat percentage of the particles are emitted from the emitter per second.
Max Particle CountSet a maximum particle count for the emitter.
Respawn EnabledToggle whether a particle can respawn.
Particle RadiusLegacy, no longer used.
SDF WidthThe depth in pixels of the signed distance field 3D voxel texture.
SDF HeightThe height in pixels of the signed distance field 3D voxel texture.
SDF DepthThe width in pixels of the signed distance field 3D voxel texture.

These properties control the material the particles use for emission.

ParameterDetails
ColourRGB colour of particles.
DiffuseControl how much the light is scattered from the surface of the object.
EmissivenessControl how much light is emitted by the particle.
Life Colour Affecter WeightControls how much the result of any Life Colour Shading nodes are blended with the particle’s colour.
Particle ScaleScale the size of the particle.
Dof AmountHow much depth of field effects the particles material.
DensityThe density, for use in some simulations.
TemperatureThe density, for use in some simulations.
Cooling RateThe cooling rate, for thermal dynamics simulations.
Density DecayControl the rate of decay in the density.
Fade In TimeWhat percentage through the particles life span the particle fades in.
Fade Out TimeWhat percentage through the particles life span the particle fades out.

Inputs

NameDescriptionTypical Input
Object NodeThe object that defines the emission shape.3D Object
Colour Control NodesControl the colours of the particles on emission.Colour Ramp
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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