Method #
This node emits particles from a spline shape. The splines used by this node are extracted from a 3D object which must be connected to the Object Nodes input for this node to have an effect. If The object that is connected contains no spline data this node will have no effect.
Requires a Spline input to function.
The transformation values of this node will be inherited by its children. Furthermore, Affectors, Shading, and Rendering nodes will only be effective to the particles emit by this emitter.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Radius The radius around the spline at which the particles will be emitted.
Radius Randomness The randomness of the radius around the spline at which the particles will be emitted.
Spline Time Min The minimum point on the spline at which particles will be emitted.
Spline Time Max The maximum point on the spline at which particles will be emitted.
Initial Spline Direction Velocity The magnitude of the initial velocity assigned to particles in the tangential direction of the point on the spline at which they are emitted.
Initial Spline Normal Velocity The magnitude of the initial velocity assigned to particles outwards from the point on the spline at which they are emitted.
Follow Spline Amount The velocity along the spline applied to particles after emission towards the particle’s goal point on the spline, which starts at the point they are emitted from.
Follow Spline Rate The rate at which the particle’s goal point moves along the spline.
These properties control how the particles are emit from the node, and thier core life properties.
Parameter Details
Emitter Active Change whether the emitter is on or off.
Randomness How much randomness is added in the particles movement.
Life Control how low long each particle exists for.
Life Randomness Control the randomness for the life of each particle.
Emission Rate What percentage of the particles are emitted from the emitter per second.
Max Particle Count Set a maximum particle count for the emitter.
Respawn Enabled Toggle whether a particle can respawn.
These properties control the material the particles use for emission.
Parameter Details
Colour RGB colour of particles.
Diffuse Control how much the light is scattered from the surface of the object.
Emissiveness Control how much light is emitted by the particle.
Life Colour Affecter Weight Controls how much the result of any Life Colour Shading nodes are blended with the particle’s colour.
Particle Scale Scale the size of the particle.
Dof Amount How much depth of field effects the particles material.
Density The density, for use in some simulations.
Temperature The density, for use in some simulations.
Cooling Rate The cooling rate, for thermal dynamics simulations.
Density Decay Control the rate of decay in the density.
Fade In Time What percentage through the particles life span the particle fades in.
Fade Out Time What percentage through the particles life span the particle fades out.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Radius | The radius around the spline at which the particles will be emitted. |
Radius Randomness | The randomness of the radius around the spline at which the particles will be emitted. |
Spline Time Min | The minimum point on the spline at which particles will be emitted. |
Spline Time Max | The maximum point on the spline at which particles will be emitted. |
Initial Spline Direction Velocity | The magnitude of the initial velocity assigned to particles in the tangential direction of the point on the spline at which they are emitted. |
Initial Spline Normal Velocity | The magnitude of the initial velocity assigned to particles outwards from the point on the spline at which they are emitted. |
Follow Spline Amount | The velocity along the spline applied to particles after emission towards the particle’s goal point on the spline, which starts at the point they are emitted from. |
Follow Spline Rate | The rate at which the particle’s goal point moves along the spline. |
These properties control how the particles are emit from the node, and thier core life properties.
Parameter | Details |
---|---|
Emitter Active | Change whether the emitter is on or off. |
Randomness | How much randomness is added in the particles movement. |
Life | Control how low long each particle exists for. |
Life Randomness | Control the randomness for the life of each particle. |
Emission Rate | What percentage of the particles are emitted from the emitter per second. |
Max Particle Count | Set a maximum particle count for the emitter. |
Respawn Enabled | Toggle whether a particle can respawn. |
These properties control the material the particles use for emission.
Parameter | Details |
---|---|
Colour | RGB colour of particles. |
Diffuse | Control how much the light is scattered from the surface of the object. |
Emissiveness | Control how much light is emitted by the particle. |
Life Colour Affecter Weight | Controls how much the result of any Life Colour Shading nodes are blended with the particle’s colour. |
Particle Scale | Scale the size of the particle. |
Dof Amount | How much depth of field effects the particles material. |
Density | The density, for use in some simulations. |
Temperature | The density, for use in some simulations. |
Cooling Rate | The cooling rate, for thermal dynamics simulations. |
Density Decay | Control the rate of decay in the density. |
Fade In Time | What percentage through the particles life span the particle fades in. |
Fade Out Time | What percentage through the particles life span the particle fades out. |
Name | Description | Typical Input |
---|---|---|
Spline Node | The spline to emit from. | Spline |
Colour Control Nodes | Control the colours of the particles on emission. | Colour Ramp |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |