Notch Notch
Manual 1.0 Manual 0.9.23
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Particle Cache

Particle Cache

Updated: 4 Dec 2023

Caches a particle system for potentially faster and repeatable results.

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Method #

The particle cache node allows you to store the animation of particles to disk. This allows them to be scrubbed in time and played deterministically rather than simulated during playback. Particle cache files may be very large on disk.

The file extension for particle cache is *.pcache.

Baking Panel

The file extension for particle cache is *.pcache.

When the baking is finished, you can disable the other particle emitters / affectors, as they no longer contribute to the scene.
Particle caching can generate very large files if a large number of particles is used. The frames per second will also influence the size of the cached file.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Bake Now.. Open baking panel and begin bake
Particle Cache Cached file
Realflow Animation Load *.bin realflow file
Playback Rate Playback speed
Playback Time Offset Offset the playback Time
Looping Enable loop playback
Use Node Material Use the particle material on this node, instead of the material baked into the cache

Tints the particles colours from the emitter. To enable, add an colour ramp input to this node.

ParameterDetails
Colour Selection Mode Choose how the input colour affects the particles.
  • Input Colour : the first colour input is the only colour output.
  • Selected Single Colour : Uses the Colour selection parameter to decide which colour to use from the input ramp.
  • Emission Time : colour is selected based on time at which the particle is emitted.
  • Random Colour : the colour is selected randomly at the particles creation.
Colour Selection Parameters A number used to select the colour output.

These properties control the material the particles use for emission.

ParameterDetails
Colour RGB colour of particles.
Diffuse Control how much the light is scattered from the surface of the object.
Emissiveness Control how much light is emitted by the particle.
Life Colour Affecter Weight Controls how much the result of any Life Colour Shading nodes are blended with the particle’s colour.
Particle Scale Scale the size of the particle.
Dof Amount How much depth of field effects the particles material.
Density The density, for use in some simulations.
Temperature The density, for use in some simulations.
Cooling Rate The cooling rate, for thermal dynamics simulations.
Density Decay Control the rate of decay in the density.
Fade In Time What percentage through the particles life span the particle fades in.
Fade Out Time What percentage through the particles life span the particle fades out.
Fade Falloff Coefficient Change the weighting of the fade falloff to either speed up or slow down over time.

Inputs

NameDescriptionTypical Input
Colour Control NodesControl the colours of the particles on emission.Colour Ramp
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null