World Collision Affector
Updated: 17 Feb 2025
Allows particle collisions with all 3D object in the scene.Updated: 17 Feb 2025
Allows particle collisions with all 3D object in the scene.Allows particles to collide with the scene’s visible geometry.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Collision Velocity Scale | Scales the velocity of the particle after a collision so they can be made to slow down. |
Point Collision Radius | Radius around a particle in which it will calculate colliding. |
Name | Description | Typical Input |
---|---|---|
Included Nodes | TBC | TBC |
Excluded Nodes | TBC | TBC |
Collision Event Nodes | TBC | TBC |
Affected Emitters | TBC | TBC |
Procedural Falloff | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Collision Velocity Scale | TBC | TBC |
Point Collision Radius | TBC | TBC |