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Manual 1.0 Manual 0.9.23
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World Collision Affector

World Collision Affector

Updated: 17 Feb 2025

Allows particle collisions with all 3D object in the scene.

image

image

Example .dfx

Method #

Allows particles to collide with the scene’s visible geometry.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Collision Velocity ScaleScales the velocity of the particle after a collision so they can be made to slow down.
Point Collision RadiusRadius around a particle in which it will calculate colliding.

Inputs

NameDescriptionTypical Input
Included NodesTBCTBC
Excluded NodesTBCTBC
Collision Event NodesTBCTBC
Affected EmittersTBCTBC
Procedural FalloffTBCTBC
Transform ModifiersTBCTBC
Target NodeTBCTBC
Local Transform OverrideTBCTBC
Position XTBCTBC
Position YTBCTBC
Position ZTBCTBC
Rotation HeadingTBCTBC
Rotation PitchTBCTBC
Rotation BankTBCTBC
Scale XTBCTBC
Scale YTBCTBC
Scale ZTBCTBC
Get World Position XTBCTBC
Get World Position YTBCTBC
Get World Position ZTBCTBC
Collision Velocity ScaleTBCTBC
Point Collision RadiusTBCTBC