World Collision Affector
Method #
Allows particles to collide with the scene’s visible geometry.
Parameters
Parameter Details
Collision Velocity Scale TBC
Point Collision Radius TBC
Inputs
Parameter | Details |
---|---|
Collision Velocity Scale | TBC |
Point Collision Radius | TBC |
Name | Description | Typical Input |
---|---|---|
Included Nodes | TBC | TBC |
Excluded Nodes | TBC | TBC |
Collision Event Nodes | TBC | TBC |
Affected Emitters | TBC | TBC |
Procedural Falloff | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Collision Velocity Scale | TBC | TBC |
Point Collision Radius | TBC | TBC |