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World Collision Affector

World Collision Affector

Updated: 1 Sep 2025

Allows particle collisions with all 3D object in the scene.

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Example .dfx

Method #

Allows particles to collide with the scene’s visible geometry.

By default, adding this node will cause all particles attached to the same root to collide with all 3d objects in your scene.

This behaviour can be altered by using the input pins to cause the affector to work on only certain particle emitters, or only a certain selection of 3D objects.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Collision Velocity Scale Scales the velocity of the particle after a collision so they can be made to slow down.
Point Collision Radius Radius around a particle in which it will calculate colliding.

Inputs

NameDescriptionTypical Input
Included NodesConnecting 3D nodes to this input pin will ensure collisions only occur with those objects.TBC
Excluded NodesConnecting 3D nodes to this input pin will ensure collisions do not occur with those objects.TBC
Collision Event NodesParticle events to be triggered when collisions occur.Particle Event
Affected EmittersChoose which particle emitters can be affected by the affector.Primitive Emitter
Procedural FalloffUse the distance field from a procedural system to vary how strong the affector is.Procedural Root
WeightmapTBCTBC