Turbulence Affector
Method #
This node applies turbulence to the particle motion. This is typically used to apply local variations to particle movement and simulate small gusts of wind. The motion is generated by using a smoothed noise field for both the direction and the magnitude of the applied velocity.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.
Parameters
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control the core behaviours of the node.
Parameter Details
Velocity Scale Scale the strength of the affectors velocity on the particles.
Spread Angle Change the angle of spread for the particles.
Radius Alter the outer radius at which the affector is no longer effective.
Inner Radius Alter the inner radius up to which the affector is fully effective.
Randomness How much randomness is added in the particles movement.
Noise Scale The scale of the noise field.
Noise Threshold The threshold applied to the noise field.
Mode Change which kind of turbulence is applied.
- Attract : Attract The particles move towards the node.
- Directional Force : The force is applied in a direction defined by the rotation of the node.
- Repel : The particles move away from the node.
- Turbulence : The particles are given turbulent motion.
Falloff Shape The affect becomes weaker the further away from a chosen shape.
Life Effect Coeffs How much the particles are affected by the affector at different stages of the particles life cycle. Values 1 and 2 are control points used to control a bezier curve between values 0 and 3.
Inputs
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Velocity Scale | Scale the strength of the affectors velocity on the particles. |
Spread Angle | Change the angle of spread for the particles. |
Radius | Alter the outer radius at which the affector is no longer effective. |
Inner Radius | Alter the inner radius up to which the affector is fully effective. |
Randomness | How much randomness is added in the particles movement. |
Noise Scale | The scale of the noise field. |
Noise Threshold | The threshold applied to the noise field. |
Mode | Change which kind of turbulence is applied.
|
Falloff Shape | The affect becomes weaker the further away from a chosen shape. |
Life Effect Coeffs | How much the particles are affected by the affector at different stages of the particles life cycle. Values 1 and 2 are control points used to control a bezier curve between values 0 and 3. |
Name | Description | Typical Input |
---|---|---|
Velocity Node | Overrides the velocity direction. | Null |
Affected Emitters | Choose which particle emitters can be affected by the affector. | Primitive Emitter |
Procedural Falloff | Use the distance field from a procedural system to vary how strong the affector is. | Procedural Root |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |