Notch Notch Manual 1.0
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Shockwave Affector

Shockwave Affector

Apply a shockwave through particles.

Method #

This node applies a pulsing spatial shockwave through particles. The shockwave moves outward from the emission point, and pushes and pulls the particles it comes in contact with.

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Wave SizeThe strength of the wave.
Wave DelayThe rate at which new shockwaves are created.
Travel SpeedThe speed at which the wave moves.
Wave OffsetThe time offset of the first wave.
RadiusThe radius of effect of the affector.
Life Effect CoeffsHow much the particles are affected by the affector at different stages of the particles life cycle. Values 1 and 2 are control points used to control a bezier curve between values 0 and 3.

Inputs

NameDescriptionTypical Input
Mask NodeMask out areas that particles cannot spawn.Image Plane
Affected EmittersChoose which particle emitters can be affected by the affector.Primitive Emitter
Procedural FalloffUse the distance field from a procedural system to vary how strong the affector is.Procedural Root
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null