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Manual 1.0 Manual 0.9.23
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Rigid Body Collision Affector

Rigid Body Collision Affector

Updated: 4 Dec 2023

Allows particle collisions with active rigid bodies.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Collision Velocity Scale Scales the velocity of the particle after a collision so they can be made to slow down.
Point Collision Radius Radius around a particle in which it will calculate colliding.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Rigid Body NodesThe rigid bodies to collide with.Rigid Body
Collision Event NodesParticle events to be triggered when collisions occur.Particle Event
Affected EmittersChoose which particle emitters can be affected by the affector.Primitive Emitter
Procedural FalloffUse the distance field from a procedural system to vary how strong the affector is.Procedural Root
WeightsAdd a particle weight node to vary the node’s effect on the particle system.Noise Weight
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null